Files
CrazyChess/Pawn.gd

39 lines
1.1 KiB
GDScript

extends "res://Piece.gd"
#TODO en passant
func setup():
kind = KIND.PAWN
var sprite2d = get_node("Sprite2D")
if team == TEAM.WHITE:
sprite2d.region_rect = Rect2(234, 8, 26, 34)
elif team == TEAM.BLACK:
sprite2d.region_rect = Rect2(234, 53, 26, 33)
func check_move(destination: Vector2i) -> bool:
var enemy_exists = false
var board_state = get_board_state()
if board_state.has(destination):
if board_state[destination].team == team:
return false
else:
enemy_exists = true
var dx = abs(destination.x - grid_pos.x)
var dy = abs(destination.y - grid_pos.y)
var forward = dx == 0 and dy == 1 and not enemy_exists
var diag = dx == 1 and dy == 1 and enemy_exists
var correct_direction = false
if team == TEAM.WHITE:
correct_direction = destination.y - grid_pos.y < 0
elif team == TEAM.BLACK:
correct_direction = destination.y - grid_pos.y > 0
if not enemy_exists and correct_direction and dy == 2:
var white_row = team == TEAM.WHITE and grid_pos.y == 6
var black_row = team == TEAM.BLACK and grid_pos.y == 1
return path_empty(destination) and (white_row or black_row)
return correct_direction and (forward or diag)