mostly working, need netcode, en passant, and castling
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38
Pawn.gd
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38
Pawn.gd
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extends "res://Piece.gd"
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#TODO en passant
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func setup():
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kind = KIND.PAWN
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var sprite2d = get_node("Sprite2D")
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if team == TEAM.WHITE:
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sprite2d.region_rect = Rect2(234, 8, 26, 34)
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elif team == TEAM.BLACK:
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sprite2d.region_rect = Rect2(234, 53, 26, 33)
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func check_move(destination: Vector2i) -> bool:
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var enemy_exists = false
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var board_state = get_board_state()
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if board_state.has(destination):
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if board_state[destination].team == team:
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return false
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else:
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enemy_exists = true
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var dx = abs(destination.x - grid_pos.x)
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var dy = abs(destination.y - grid_pos.y)
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var forward = dx == 0 and dy == 1 and not enemy_exists
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var diag = dx == 1 and dy == 1 and enemy_exists
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var correct_direction = false
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if team == TEAM.WHITE:
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correct_direction = destination.y - grid_pos.y < 0
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elif team == TEAM.BLACK:
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correct_direction = destination.y - grid_pos.y > 0
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if not enemy_exists and correct_direction and dy == 2:
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var white_row = team == TEAM.WHITE and grid_pos.y == 6
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var black_row = team == TEAM.BLACK and grid_pos.y == 1
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return path_empty(destination) and (white_row or black_row)
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return correct_direction and (forward or diag)
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